Minescape Season 4 updateThe time has come for a new chapter in the story of the network. Minescape was first released in 2012. Back then servers were unable to send resourcepacks and our goal was to create a very simple RPG with some Runescape aspects. The game, at the time, wasn't even running on a map shaped as Gielinor (Runescape's map). It took us a few months to convince Podcrash, creators of our initial Minescape/Gielinor map, to work with
Minescape S3P3 - Spooky spooky HalloweenWelcome everyone to this new patch! This patch is themed around Halloween and brings fancy cosmetics to the game as well as a few QoL changes! A cosmetic updateThe lobby has been updated with a spooky theme to celebrate Halloween! GamesLabs LobbyThanks to our designers, we are releasing spooky cosmetics for you to enjoy! GamesLabs cosmeticsSkins and pets are displayed in the lobby so that you can see how they look before getting them! Here
Season 3 patch 2.1 - Bug fixes and new rulesWelcome to these new patch notes. This update is mainly focused on bug fixes and community rules. New rulesWe are now enforcing a zero tolerance policy when it comes to rule breaking. The rules fundamentally remains the same, but the tolerance has been drastically reduced. Here are the new violation punishments. Please keep in mind that we count overall-punishments and not recent ones. Here are the new punishments: Initial Violation:
Season 3 patch 2 - Minescape Treasure TrailsWelcome everyone to these new patch notes! It has been a month since our last update on Minescape. During this time we have been working on adding a lot of new content to the game, which primarily revolve around treasure trails/clue scrolls. This patch adds almost five times the amount of items we've ever added in a patch. A lot of these new items are armors. Some of you may be aware
Season 3 patch 1.1 QoL and gameplay tweaksWelcome everyone to these new patch notes. We are currently working on a major content update (clue scrolls). In the meantime we are deploying a patch to address several issues and bring a bit more light to some skills and features. Quality of Life improvementsHere is the list of QoL features we've added. Most of these come from our suggestion channel on Discord. Item blacklistA /blacklist command has been added. Select an
Welcome everyone to the first Patch of Season 3. We had originally planned to release Minescape Leagues a week ago, but our plans have since changed. Minescape Leagues has been postponed, and we'll keep you updated on a new time-frame. This patch brings several bug fixes, skilling updates, monsters/boss and social elements. Skills Let's start with our skilling updates. Construction You can now show off your amazing basement skills on your own construction island. You may now destroy sand
Hello everyone. We've done it... We've finally released our seasonal update. The release went smoothly thanks to the tester team. This was our biggest update so far and was one of our smoothest release. Sticking with seasonal Season 3 will follow a proper weekly schedule, unlike the previous seasons. This doesn't mean that we'll release an update every week, it means that weekly challenges will be released every week, every monday. This new season pass contains a lot of cool
Welcome to this new announcement. First of all, let's begin with a sincere apology. A lot of different personal issues impacted the flow of our updates. In a perfect world, these types of disturbances wouldn't affect our update cycles. Sadly, our team is fairly small and these problems postponed our patch by several weeks. On the bright side, this led to the creation of our biggest update so far. The Season 3 update. This post serves as an announcement of
Hello everyone :) This update is mainly focused on Minescape but also brings light to other aspects of the network! We are slowly working on revamping our other games. Network patch notes (excluding minescape) will soon be moved to gameslabs.net. In the meantime, they will be listed here. Network related As many of you guys know, last summer, we rebranded to our original roots: The GamesLabs Network. We have been heavily working on Minescape to bring it to a solid-state
Hello everyone :) Two days have passed since our last patch and we have great news. Our remote player/player sharding works as expected and we have decided to put the default chat to instance mode to keep it clean. This new patch is focused on bringing a new gamemode to Minescape: The ironman gamemode! Minescape Ironman The ironman gamemode is a special version of Minescape that requires players to be self-sufficient. This gamemode runs on its own instances (so you
Welcome everyone to this new update. It's been about 10 days since our last update. We are still figuring out the best way to handle our constant flow of updates. This update includes quite a bit of new content and brings more light to our new questing and instance systems. Minescape As many of you guys know, we have been focusing on Minescape, one of the core games of the GamesLabs network. We released the first version of Minescape back
This update post was previously posted on GamesLabs.net. When is the new update coming?! Update WHEN?! Could you give us an ETA for the new update? You promised us weekly updates! Welcome to this new MAJOR update! Before diving deeply into the patch notes, let us explain why this update took so long! Changing our development cycle A month ago, we announced our change in our update cycles. Content update will no longer be on a weekly basis. We
This update post was previously posted on GamesLabs.net. Welcome everyone to this Season’s Patch 8.5! Patch 8.5, what's that?! It means that this is a patch with no new gameplay element, focused on Quality Of Life and bug fixes. We will be revealing the content of our next 3 major updates on our Discord in a few days! Minescape Bug Fixes and Mechanical Tweaks Here is a list of the changes we've made: Spiders Crypt spiders
This update post was previously posted on GamesLabs.net. Welcome everyone to this Season’s Patch 8! This update brings QoL features, bug fixes, and content to Minescape. Before we get started! Assets We have new 3D models! You may recognize some from "another project". Here is some information about the matter: We're the original Minescape project, dating back to 2012. Anywhere else you see our assets used is a third party illegal project. The 3D models you
This update post was previously posted on GamesLabs.net. Welcome everyone to the highly anticipated week 7 patch! This update brings QoL features, bug fixes, and huge content to Minescape. Season Pass & Voting Season Pass Challenges Some challenges are hard enough, what do you mean I have to do it again? We've fixed the issue causing challenges to not save correctly. In addition to that, we altered the Kill Players in Apocalypse challenges so they are easier to complete!
This update post was previously posted on GamesLabs.net. Welcome everyone to our week 6 Patch! This update has been created to fix most of the known bugs, improve the network's overall performance and bring new content to Minescape. Zombies & Minigames Zombies and minigames were having issues due to a misconfiguration. You can now play these games with no lag! Minescape Bug fixes and mechanical tweaks Here is the list of the bugs we've fixed: Chests & Shulkers We’
This update post was previously posted on GamesLabs.net. Welcome everyone to our week 5 Patch! This update has been created to address a multitude of issues brought by a recent surge of incoming players, and applies only to MineScape. Welcome, and thanks again FlippingOldschool for an amazing suprise video! Minescape Bug fixes and mechanical tweaks Here is the list of the bugs we've fixed: Async tasks We've fixed an issue in our internal scheduler. Music should now play smoothly
This update post was previously posted on GamesLabs.net. Welcome everyone to the fourth week of our second season! This weekly update is mainly focused on and Minescape and contains some cross-game bug fixes. Cross-games Staff Applications We have opened helper, builder, and developer applications! Visit gameslabs.net/apply! Here is the list of cross-game bugs we have fixed: Fixed chunk issues Some players experienced chunks not properly unloading in older clients and causing FPS drops, this has been resolved!
Welcome everyone to this new weekly post. This weekly update is mainly focused on Zombies and Minescape and contains some cross-game bug fixes. Cross-games Here is the list of cross-game bugs we have fixed: Titles Some ranked players couldn't access the custom rank color option. This issue has been resolved! Entities Some entities were going through blocks. We have partially fixed this issue and entities now stay ontop of blocks. Zombies We've finished the Al-Kharid map. We had to rework
Welcome everyone to the week 2 of our second season! This weekly is mainly focused on Minescape and overall bug fixing. Global changes and fixes Here is the list of the new global features we've added: Music synthesizer We've, once again, updated our music synthesizer. It now contains more than 30 instruments and allows us to play a more diverse music collection. Season pass A new tip? We've added a new tip message concerning the season pass for the ones
This update post was previously posted on GamesLabs.net. Hello everyone! You have been waiting for this update for a few weeks now and the time has come. Put on your glasses, if you have some, and let's take a deep dive in the update log. Season related This new season comes with 100 new tiers, containing 116 cosmetics, all for a price of 1000 orbs. Check out the season pass in game to view all the possible unlocks! You
This update post was previously posted on GamesLabs.net. Hello everyone. This is the last patch of our first, long-lasting, season. It contains a few QoL changes as well as bug fixes! Minescape We've fixed an issue where xp lamps were not removing the proper amount of candies. It is now removing the amount of candies mentioned when you hover the item. Monsters have their armour equipped and their second skin layer active again! Power potions (extreme) combat and god
This update post was previously posted on GamesLabs.net. Hello everyone! First of, let's start with a small sorry! We've been post-poning this weekly update for a few weeks now... We spent 2 weeks testing our new Zombie gamemode, which is double the time it took us to develop... But before we get into that, have you watched the trailer about this new game?! Check it out and make sure to drop a like if you enjoyed that small trailer!
This update post was previously posted on GamesLabs.net. This weekly update is mainly focused on the new Taverley dungeon as well as bug fixes. Slayer Farewell Rulf... We removed our temporary slayer master, Rulf, and replaced it with Raff. Raff is Taverley dungeon's slayer master. Each master now has a set of monsters that he chooses from to assign you a task of random length. This dungeon comes with 3 new monsters: Chaos dwarf, level 1 slayer Moss giant,