Season 2 Week 5 Patch - Growth
Weekly updates

Season 2 Week 5 Patch - Growth

This update post was previously posted on GamesLabs.net. Welcome everyone to our week 5 Patch! This update has been created to address a multitude of issues brought by a recent surge of incoming players, and applies only to MineScape. Welcome, and thanks again FlippingOldschool for an amazing suprise video! Minescape Bug fixes and mechanical tweaks Here is the list of the bugs we've fixed: Async tasks We've fixed an issue in our internal scheduler. Music should now play smoothly

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8 min read
Season 2 Week 4 - Minescape content update
Weekly updates

Season 2 Week 4 - Minescape content update

This update post was previously posted on GamesLabs.net. Welcome everyone to the fourth week of our second season! This weekly update is mainly focused on and Minescape and contains some cross-game bug fixes. Cross-games Staff Applications We have opened helper, builder, and developer applications! Visit gameslabs.net/apply! Here is the list of cross-game bugs we have fixed: Fixed chunk issues Some players experienced chunks not properly unloading in older clients and causing FPS drops, this has been resolved!

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9 min read
Season 2 Week 3 - Zombies & Minescape content
Weekly updates

Season 2 Week 3 - Zombies & Minescape content

Welcome everyone to this new weekly post. This weekly update is mainly focused on Zombies and Minescape and contains some cross-game bug fixes. Cross-games Here is the list of cross-game bugs we have fixed: Titles Some ranked players couldn't access the custom rank color option. This issue has been resolved! Entities Some entities were going through blocks. We have partially fixed this issue and entities now stay ontop of blocks. Zombies We've finished the Al-Kharid map. We had to rework

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4 min read
Season 2 Week 2 - First weekly of the season
Weekly updates

Season 2 Week 2 - First weekly of the season

Welcome everyone to the week 2 of our second season! This weekly is mainly focused on Minescape and overall bug fixing. Global changes and fixes Here is the list of the new global features we've added: Music synthesizer We've, once again, updated our music synthesizer. It now contains more than 30 instruments and allows us to play a more diverse music collection. Season pass A new tip? We've added a new tip message concerning the season pass for the ones

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5 min read
Season 1 Week 13 - Patch s1w13-a, last patch of the season
Weekly updates

Season 1 Week 13 - Patch s1w13-a, last patch of the season

This update post was previously posted on GamesLabs.net. Hello everyone. This is the last patch of our first, long-lasting, season. It contains a few QoL changes as well as bug fixes! Minescape We've fixed an issue where xp lamps were not removing the proper amount of candies. It is now removing the amount of candies mentioned when you hover the item. Monsters have their armour equipped and their second skin layer active again! Power potions (extreme) combat and god

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2 min read
Season 1 Week 13 - ZOMBIES
Weekly updates

Season 1 Week 13 - ZOMBIES

This update post was previously posted on GamesLabs.net. Hello everyone! First of, let's start with a small sorry! We've been post-poning this weekly update for a few weeks now... We spent 2 weeks testing our new Zombie gamemode, which is double the time it took us to develop... But before we get into that, have you watched the trailer about this new game?! Check it out and make sure to drop a like if you enjoyed that small trailer!

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2 min read
Season 1 Week 12 - Patch s1w12-a
Weekly updates

Season 1 Week 12 - Patch s1w12-a

This update post was previously posted on GamesLabs.net. Welcome to this weekly patch. We've fixed a few Minescape issues as well as added some new features. Bug fixes You can no longer bury an item whilst having a bone in your hand Dragons no longer walk to unreachable blocks /task no longer gives an empty message when you have no slayer task New features We've added a 20 second timer for all monster drops. The killer of the monster

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1 min read
Season 1 Week 12 - Taverley dungeon part 1
Weekly updates

Season 1 Week 12 - Taverley dungeon part 1

This update post was previously posted on GamesLabs.net. This weekly update is mainly focused on the new Taverley dungeon as well as bug fixes. Slayer Farewell Rulf... We removed our temporary slayer master, Rulf, and replaced it with Raff. Raff is Taverley dungeon's slayer master. Each master now has a set of monsters that he chooses from to assign you a task of random length. This dungeon comes with 3 new monsters: Chaos dwarf, level 1 slayer Moss giant,

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    Datrixel
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3 min read
Season 1 Week 10 - Slayer shop, cursed dragon, mobs, bug fixes
Weekly updates

Season 1 Week 10 - Slayer shop, cursed dragon, mobs, bug fixes

This update post was previously posted on GamesLabs.net. It's time for a new weekly update! This weekly update is mainly focused on bug fixing and the Minescape slayer skill. Bug fixes Let's start with the bug fixes. Last week was a big update for us technically as we upgraded to 1.14. This update came with a few bugs that are now fixed: MS: The smelting UI no longer shows iron bars instead of silver bars MS: Potion effects

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3 min read
Season 1 Week 8 - Candy shop, Board game dice shop, bug fixes
Weekly updates

Season 1 Week 8 - Candy shop, Board game dice shop, bug fixes

This update post was previously posted on GamesLabs.net. Welcome everyone to this weekly update! This update is mainly focused on candy usage and board games. Board GamesBoard games now has an item shop where you can purchase dice! There are different types of dice: Small dice: 1 to 3Bigger dice: 4 to 6Large dice: 4 to 12Small or big: 1 or 6These dice can be purchased with trophies. We've also doubled the amount of candies you get in board-games

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2 min read
Season 1 Week 7 - Mini-games, Minescape jobs, Music...
Weekly updates

Season 1 Week 7 - Mini-games, Minescape jobs, Music...

This update post was previously posted on GamesLabs.net. Welcome to our new weekly update! This weekly features a lot of content, so be ready! General informationQuite a few people were wondering why we didn't do a weekly last week... Our schedule has been delayed for multiple reasons, one of them being the fact that we were working on new unique mechanics for the network. We also couldn't do the slayer update due to the build team members being quite

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6 min read
Season 1 Week 5 -Skill content and rebalance + economy change + basic commands + translation
Updates

Season 1 Week 5 -Skill content and rebalance + economy change + basic commands + translation

This update post was previously posted on GamesLabs.net. Welcome to our new weekly update! We've focused this weekly update on some of the feedback we received (thanks Raymond for your #feedback form) through Discord (#feedback and #polls). This weekly update includes some rebalancing of some skills as well as some new skill content. We've also translated the entirety of the network to french to expand on a new community. Major changesFishing and CookingWe've added 9 new types of fish

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4 min read
Season 1 Week 4 - Minescape monsters and more
Updates

Season 1 Week 4 - Minescape monsters and more

This update post was previously posted on GamesLabs.net. Welcome everyone to our weekly update! This weekly contains a lot of Minescape mob changes and, like every week, we fixed most known bugs. Bug fixesHere is the list of the bugs we fixed: GB-231 Mobs are sometimes invisibleGB-235 Crafting UI says "bronze" instead of "bronze arrow heads"GB-241 Anvil weapon renaming (B.O.T.H.)GB-242 Salmon/Trout fishing error spamGB-245 Dialogue errorsGB-255 Stamina potions don't workGB-258 Item place holder

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2 min read
Season 1 Week 2 - Weekly update
Updates

Season 1 Week 2 - Weekly update

Hello everyone and welcome to our first weekly update! The network has been updated and a few bugs were fixed and new content added. New content5 new Minescape questsNew weekly challengesMinescape map update (Taverley wall + map fixes)Combat skills have been changed (damage from your level is now applied as a buffer)GB-64 [GhostRun] Give the ghost night visionGB-81 Prayer regen buffGB-106 Rename essence mine NPC to "Egrus"GB-116 Buff Cooking XP ratesGB-123 [Apocalypse] Make chat global.GB-125 [Minescape] Make

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2 min read
Dev-Log #5 - "The big update" and its first patch
Updates

Dev-Log #5 - "The big update" and its first patch

This update post was previously posted on GamesLabs.net. Welcome to our fifth Dev-Log! Yesterday we, finally, released our network. We recovered 80k+ accounts and 4,450,700 orbs were given to our old players(from old purchases on the old GamesLabs Network and stats from Minescape Classic). The release itself was pretty smooth, but a few bugs and enhancements were suggested. This is not a weekly update but a small patch so that you can enjoy the network a

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2 min read

Top 100 orbs

Final rankings are in!This update post was previously posted on GamesLabs.net. Hello everyone. This will most likely be the final post before the release (exciting right?). I promised you guys a list the top 100 best performing players on the minescape classic game. The following list contains the ranking, the username and the amount of orbs for the 100 best performing players according to our calculation. # USERNAME ORBS 1 Gentleman_Azir 63950 2 Rexx220 41700 3 Lasuuri 37550

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2 min read

Dev-Log #4 - 50 shades of performance

This update post was previously posted on GamesLabs.net. Welcome to today's dev-log. Many of you noticed that we are in August and the network is still not open.... We were originally planning on releasing it 2 weeks ago, but our two test sessions brought up very bad news for us. Technical issuesOne of the technical choices of our game framework was a bottle neck. The choices we made to decrease the over-all development time hurt us a lot in

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2 min read
Dev-Log #3 Test results & Orbs
Dev logs

Dev-Log #3 Test results & Orbs

This update post was previously posted on GamesLabs.net. Hello everyone and welcome to the third installment in the Dev-Log series. Our last message told you about the ability to sign up for a test session. We held two test session with you since then and this Dev-Log is here to tell you about our findings. We will also address the question about how your account from the previous version will be transferred into orbs on the new network, since

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4 min read