Dev-Log #3 Test results & Orbs
Dev logs

Dev-Log #3 Test results & Orbs

This update post was previously posted on GamesLabs.net. Hello everyone and welcome to the third installment in the Dev-Log series. Our last message told you about the ability to sign up for a test session. We held two test session with you since then and this Dev-Log is here to tell you about our findings. We will also address the question about how your account from the previous version will be transferred into orbs on the new network, since

  • Datrixel
    Datrixel
  • scipio3000
    scipio3000
4 min read
Dev-Log #2 - Economy, stats transfer, global currency

Dev-Log #2 - Economy, stats transfer, global currency

This update post was previously posted on GamesLabs.net. Welcome everyone to our second dev-log! We are sorry for the delay between dev-logs... But we have some good news to make up for it :D Today's dev-log will be mainly about how the economy will work in Minescape and how stats will transfer to the new network. As we've always said: "No progress will go to waste". The economySince 2012, we've always wanted to have a better economy system in

  • Datrixel
    Datrixel
  • scipio3000
    scipio3000
4 min read
Dev-Log #1: Minescape trees
Dev logs

Dev-Log #1: Minescape trees

Welcome to our first Dev-Log!This update post was previously posted on GamesLabs.net. Today we'll be talking about the changes we made in Minescape's woodcutting skill! Woodcutting in Minescape is completely changing in our incoming network release. Instead of just having 4 types of boring trees, we will have 16 different tree types! Each tree type is visually different and their logs are used in different skills such as firemaking and crafting. Step 1 - Removing all the treesBefore

  • Datrixel
    Datrixel
  • scipio3000
    scipio3000
3 min read